Night 0 - One Man One Mission

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Clearasday
Post Strumpet
Post Strumpet
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Location: An England near you!

Night 0 - One Man One Mission

Postby Clearasday » 23 Jun 2014, 17:21:51

Living chickens argue with your methods too much. Dead chickens are much more moldable. You begin to creep towards the senate house, lured by the smell of beating hearts and confident that the senators and guards will be too distracted to notice your presence until it is much too late.

Abilities
Your faction has the power to convert one person to your cause at night. You may not do this two nights in a row. Each day (starting on day1) all members of your faction will vote democratically in this thread on who to convert to your faction. You must target a Masked Account, (Not a Main One).

All members of your faction will die if the Cult Leader dies.
All members of your faction are immune to conversion.

Please Note: Main Accounts are the only ones allowed to post in here. Keep your Masked Accounts for the main thread.

Your Cult wins when 50% of the people currently alive are members.
THERE IS NO JUSTICE, THERE IS JUST CLEARASDAY.

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Visigoth
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Re: Night 0 - One Man One Mission

Postby Visigoth » 24 Jun 2014, 15:31:33

We'll show them who's happy place is closed. Closed for all. Muhahahahaha-becawk.


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