Dwarves are a touchy lot; prone to lashing out in a rage if they become too unhappy. Each player has a “happiness level” of 2. Different things can happen that will reduce their happiness, and if it reaches zero the player throws a tantrum and attacks the other players. For every tantrum, a random player will be given 2 extra “wound” votes. A player can be hit by only one tantrum a night. The next day, the tantruming dwarf will return to “happiness level” of 2. All wounds will be announced in the beginning day post.
Things that reduce 1 happiness include:
sleeping without a bed
being tied for the lynch
being saved from the maul or a vig shot
A further explanation to the booze, food, and bed references:
In game, there will be an option for the players to raise the happiness cap to 3. In the DF computer game, keeping your fortress drunk, fed, and well rested is very important. In my game, I'm modeling this as players consuming 1 unit of beer, consuming 1 unit of food, and sleeping in a bed every night. Each night, every player can choose to grow food (produces 3 food), brew beer (produces 3 beer), or craft a bed ... or do something else and get a special power. All the food/beer/beds go into a common stockpile, and at the beginning of the day I'll announce what's in the stockpile. If there isn't enough to go around, then the people who go without are randomly selected.
If you go 3 nights without food you die. So, no food on night 2, no food on night 3, you die at the end of day 4. Going without booze a 2nd night in a row cancels night actions, and they stay unavailable until you get more beer. And yes, I've made provision for the possibility that everyone goes 2 nights without beer. Going without a bed only decreases happiness, and unlike booze and food, beds are persistent.
Nobody has to make any food/beer/beds, but if nobody does it then the fortress will descend into a spiral of madness and death.
So this whole giant long winded diversion is a response to okaros' comments about wounds locking actions. In this game I don't think I'll do that because the starvation/sobering up mechanism is intended to fill that role.