The Games Idea Thread

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Re: The Games Idea Thread

Postby rekard » 20 Aug 2014, 22:59:51

Anything as long as it can be understood. And Slenderman is a nice suggestion. Hadn't thought about it.

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Re: The Games Idea Thread

Postby Visigoth » 21 Aug 2014, 03:39:23

rekard wrote:I need names. Gimme ideas of humanoid monsters. Doesn't have to be just species, characters work.
rekard, Hellheart, FurinMirado.... wat?

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Re: The Games Idea Thread

Postby Hellheart » 21 Aug 2014, 05:05:16

rekard wrote:I need names. Gimme ideas of humanoid monsters. Doesn't have to be just species, characters work.

Minotaur, goblin, orc, vampire, doppleganger/shapeshifter, Gollum, siren, Manbearpig, kobold, ratman/Skaven, skeleton, zombie, ghoul, wraith, dryad, nymph, rakshasa, naga, half-ogre, drow, illithid (aka mind flayer), The Green Knight (from the Knights of the Round Table), succubus, rekard's mom, incubus, anything from Darkstalkers, Dormammu, probably a bunch of monsters by H.P. Lovecraft, alien, harpy, Medusa, imp, draconian, merman, mermaid, lizardman, yeti, Bigfoot, animated armor, bogeyman, banshee, Bebop and Rocksteady, kitsune, mummy...

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Re: The Games Idea Thread

Postby Snake » 21 Aug 2014, 05:37:24

Hellheart wrote:Minotaur, goblin, orc, vampire, doppleganger/shapeshifter, Gollum, siren, Manbearpig, kobold, ratman/Skaven, skeleton, zombie, ghoul, wraith, dryad, nymph, rakshasa, naga, half-ogre, drow, illithid (aka mind flayer), The Green Knight (from the Knights of the Round Table), succubus, rekard's mom, incubus, anything from Darkstalkers, Dormammu, probably a bunch of monsters by H.P. Lovecraft, alien, harpy, Medusa, imp, draconian, merman, mermaid, lizardman, yeti, Bigfoot, animated armor, bogeyman, banshee, Bebop and Rocksteady, kitsune, mummy...


That's clearly the TWG we've all been waiting for.

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Re: The Games Idea Thread

Postby DastardlyOldMan » 21 Aug 2014, 06:06:16

rekard wrote:I need names. Gimme ideas of humanoid monsters. Doesn't have to be just species, characters work.

What, like Sarah Palin?

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Re: The Games Idea Thread

Postby rekard » 21 Aug 2014, 06:59:24

Hah. Could be. We had politicians as characters before.

Hellheart, your list is good. Though to refine further, some more humanlike monsters? Like akin to Dracula or Dr. Jekyll and Mr. Hyde so that I can easily justify as looking human or in the least switch forms in not a convoluted way.

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Re: The Games Idea Thread

Postby Snake » 21 Aug 2014, 07:20:46

You could do John Carpenter's The Thing, Bodysnatchers, the alien in the first Men in Black, Exorcist, the villains in Prototype, people under the influence of Aku from Samurai Jack, Things possessed by Majin in Dragonball Z, evil mutants in X-Men, Al Pacino in Devil's Advocate, Kang and Kodos in the Simpsons, genies in Aladdin, androids, minions of Ivan Ooze from Power Rangers The Movie, Terminators, conduits from InFamous, players in a video game (think Tron), Goa'uld from Stargate.

I dunno, there's tonnes of stuff.

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Re: The Games Idea Thread

Postby Okaros » 21 Aug 2014, 07:54:21

Farscape's various alien species are quite fun for that sort of thing as well:
http://farscape.wikia.com/wiki/Category:Species

The Eidolons in particular always struck me as being wonderfully nightmare fuel-ish.

Androids were mentioned, but the Replicants from Bladerunner are probably worth a specific mention. Daemonites might also be fun.

Nearly every alien species from Dr. Who can masquerade as human in one fashion or another, so that could be some good fodder as well.
Last edited by Okaros on 21 Aug 2014, 09:48:45, edited 3 times in total.
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Re: The Games Idea Thread

Postby sphenodont » 21 Aug 2014, 08:22:14

Hellheart wrote:The Green Knight (from the Knights of the Round Table), succubus, rekard's mom, incubus, anything from Darkstalkers,


Hmmm....

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Re: The Games Idea Thread

Postby Hellheart » 21 Aug 2014, 09:16:41

sphenodont wrote:
Hellheart wrote:The Green Knight (from the Knights of the Round Table), succubus, rekard's mom, incubus, anything from Darkstalkers,


Hmmm....

I blame Ravebomb.

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Re: The Games Idea Thread

Postby rekard » 21 Aug 2014, 10:15:23

I hadn't noticed that. Not cool at all.

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Re: The Games Idea Thread

Postby RaveBomb » 21 Aug 2014, 11:33:08

rekard wrote:I hadn't noticed that. Not cool at all.

This. Very much this. :evil:
If our team loses, it's going to be entirely your fault.-rekard
If you still end up losing after this, it's totally not your fault.-Hellheart
Thank you, RaveBomb, for doing the insane thing and not betraying me to our inevitable collective demise.-Okaros

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Re: The Games Idea Thread

Postby sphenodont » 21 Aug 2014, 11:48:06

It was meant in jest. No offense intended.

Sorry.

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Re: The Games Idea Thread

Postby rekard » 21 Aug 2014, 12:52:57

It was directed at Hellheart.

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Re: The Games Idea Thread

Postby sphenodont » 21 Aug 2014, 13:05:45

Yeah, but I made the edit.

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Re: The Games Idea Thread

Postby Snake » 21 Aug 2014, 13:50:06

sphenodont wrote:Yeah, but I made the edit.


:lol:

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Re: The Games Idea Thread

Postby Ryvvn » 21 Aug 2014, 14:15:31

sphenodont wrote:Yeah, but I made the edit.

I thought that was edited in, I caught it before the edit and then saw the quote later and did a double take and didn't think I had missed it the first time. Probably should have left an edit note, since you would have never known rekard would have been wrongfully upset with Hellheart for that comment if he hadn't just outright said something.

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Re: The Games Idea Thread

Postby rekard » 21 Aug 2014, 16:09:30

Oh. Sorry Hellheart.

Sphen, it's about comedic timing. I was like dude, don't call my mom a monster out of nowhere.

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Re: The Games Idea Thread

Postby Hellheart » 21 Aug 2014, 18:12:05

Ryvvn wrote:
sphenodont wrote:Yeah, but I made the edit.

I thought that was edited in, I caught it before the edit and then saw the quote later and did a double take and didn't think I had missed it the first time. Probably should have left an edit note, since you would have never known rekard would have been wrongfully upset with Hellheart for that comment if he hadn't just outright said something.

Like an edit note that said "Ravebomb was here." Would've totally worked.

I knew it was an admin edit when Snake quoted it but decided to play along to some extent. Blaming Ravebomb is a little bit less suspicious than blaming ICB, who seems to be the usual culprit when it comes to admin shenanigans.
Last edited by Hellheart on 21 Aug 2014, 18:16:14, edited 1 time in total.

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Re: The Games Idea Thread

Postby jokerfish » 21 Aug 2014, 18:16:05

http://flic.kr/mylesmartinez/

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Re: The Games Idea Thread

Postby RaveBomb » 22 Aug 2014, 13:26:21

With great edit powers comes great responsibility.

But yea, an in-post edit war would have been MUCH MORE funny. :) :) :) Hell, I don't even see who edits something unless I go digging. Not even sure if I have access to that info.
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If you still end up losing after this, it's totally not your fault.-Hellheart
Thank you, RaveBomb, for doing the insane thing and not betraying me to our inevitable collective demise.-Okaros

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Re: The Games Idea Thread

Postby dferrantino » 22 Aug 2014, 16:11:48

rekard wrote:Oh. Sorry Hellheart.

Sphen, it's about comedic timing. I was like dude, don't call my mom a monster out of nowhere.

rekard, you're mom's a monster out of nowhere.

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Re: The Games Idea Thread

Postby rekard » 22 Aug 2014, 16:56:42

Not funny. Seriously.

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Re: The Games Idea Thread

Postby Ryvvn » 22 Aug 2014, 17:00:13

rekard wrote:
dferrantino wrote:rekard, you're mom's a monster out of nowhere.

Not funny. Seriously.

To be fair, the grammatical error makes it somewhat funny.

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Re: The Games Idea Thread

Postby sphenodont » 17 Nov 2014, 11:46:04

From the GM Queue thread:
dferrantino wrote:
sphenodont wrote:I'l update the list later, but I'll get in queue now with a totally straightforward "voluntary conversion" game.

That sounds about as straightforward as my "interesting" game is going to be.


The idea is that there will be three (or more) faction leaders who will start the game with zero followers. All other players will start unaffiliated.

The factions will not have private boards. Each day, there will be a public announcement from each faction head and a private message send to faction members. Depending on the number of members, each faction will gain a daily power, such as mauling, locking players into the faction, seer abilities, etc.

As a night action, each player can join a faction, leave a faction, or change factions. A player can only be a member of one faction at a time.
Every day, one player is lynched/eliminated.

The game ends when one faction has more than 50% of the players. (There is no "human" win in this game.)

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Re: The Games Idea Thread

Postby Admetus » 17 Nov 2014, 11:52:28

So, it could be a Night 1 win if everyone agrees to join Faction A?

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Re: The Games Idea Thread

Postby sphenodont » 17 Nov 2014, 12:02:28

Doh. I knew I forgot to include something in the stub. There would be some additional rules to prevent against that sort of thing from happening, such as a minimum game length or a cap on conversions per night.

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Re: The Games Idea Thread

Postby Hellheart » 19 Nov 2014, 02:28:02

sphenodont wrote:From the GM Queue thread:
dferrantino wrote:
sphenodont wrote:I'l update the list later, but I'll get in queue now with a totally straightforward "voluntary conversion" game.

That sounds about as straightforward as my "interesting" game is going to be.


The idea is that there will be three (or more) faction leaders who will start the game with zero followers. All other players will start unaffiliated.

One of these factions wouldn't happen to be a suicide cult, would it?

That whole mess o' deaths hit a bunch of really powerful roles too. The humans' Role Seer, Mechanics Seer, and Roleblocker. The wolves' Day + Night Angel and Role Thief.

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Re: The Games Idea Thread

Postby Okaros » 23 Jan 2015, 13:25:22

Taking my Assassination Classroom/Kill Ryvvn idea over here for brainstorming/discussion.

What about...

Three? equal (and equivalent) teams. Each team collectively has a reloadable day-vig (every other day? every third day?), one member is a seer, and one is a power blocker.

There's a lynch and maul each night, with the maul rotating between each team.

1 Ryvvn - 2? lives. Each night, the Ryvvn picks a specific combination that he's vulnerable to, and is immune to all other forms of death. If he's killed in more than 2 ways, he survives. He can choose the same combination two days in a row, but can repeat them.

For example: Night Zero, Ryvvn decides that in order to die, he has to be vigged and then lynched. If on Day One he is vigged and lynched but not mauled, he loses a life. If he's vigged, lynched, *and* mauled he survives.

Lynching and Mauling work normally with regards to voting, and the Ryvvn has a vote in both (potentially resulting in coinflips if a team fails to vote or is down to only one player). Thus, the teams are forced to choose between trying to kill Ryvvn and killing each other.

If an entire team is eliminated, the Ryvvn controls the maul during the nights they would be in control. That team's day-vig goes away.

The seer can either hunt the other team members or seer Ryvvn to learn one of the two vulnerabilities. The vulnerability is chosen at random, and all seers looking at Ryvvn get the same result that night.

The power blocker targets a different person each night and prevents them from using any powers during the following day/night. This does not work on the Ryvvn.

Each team has their own forum for communication.

PMs maybe? Possibly as an additional member role on each team?
I kind of assume Okaros is out to backstab me until proven otherwise. - DOM

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Re: The Games Idea Thread

Postby Okaros » 23 Jan 2015, 13:48:52

Oh, victory conditions are kind of important, eh?

Victory goes to everyone participating in the final kill. So, if Team A vigs Ryvvn during the day, and then DOM (Team A) , dferr (Team B), and Hellheart (Team C) are the ones that lynch Ryvvn, everyone on Team A plus dferr and Hellheart win.

Or if it's vigs + maul, two different teams could share victory.


Overall idea is that the start of the game is a bloodthirsty mess, since teams could easily spoil attempts to kill Ryvvn by overloading (does it look like Ryvvn's going to be lynched and he's already been vigged? Maul him and prevent another team from winning that day.)


Maybe the power-blocker should be a combined GA/power-blocker, either being able to protect someone or block someone each day, but not both at the same time?
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Re: The Games Idea Thread

Postby Ryvvn » 23 Jan 2015, 14:10:32

I liked this better when I was killing people every night :evil:

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Re: The Games Idea Thread

Postby Okaros » 23 Jan 2015, 14:11:55

Ryvvn wrote:I liked this better when I was killing people every night :evil:


In this version you get to read and post in every team's forums, though. :)



Edit:
Oh, another victory condition would potentially be eliminating all the other teams (while avoiding being the last person standing, Ryvvn wins at 1v1 parity).
I kind of assume Okaros is out to backstab me until proven otherwise. - DOM

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Re: The Games Idea Thread

Postby Ryvvn » 23 Jan 2015, 14:14:24

Okaros wrote:
Ryvvn wrote:I liked this better when I was killing people every night :evil:


In this version you get to read and post in every team's forums, though. :)

Fiiiine, I guess I'll take being annoying as a substitute for being violent :roll:

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Re: The Games Idea Thread

Postby rekard » 23 Jan 2015, 15:13:52

Ryvvn. In this game you would be an always smiling yellow blob.

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Re: The Games Idea Thread

Postby Okaros » 23 Jan 2015, 15:17:57

rekard wrote:Ryvvn. In this game you would be an always smiling yellow blob.


with tentacles, don't forget.

Is that not how the rest of you see him?


Edit:
The creature we're referring to, for reference
I kind of assume Okaros is out to backstab me until proven otherwise. - DOM

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Re: The Games Idea Thread

Postby Omega » 23 Jan 2015, 16:15:41

Annnnnd that's just a little bit terrifying.

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Re: The Games Idea Thread

Postby Iron Clad Burrito » 23 Jan 2015, 22:33:05

You hear a muffled noise coming from the shoggoth tank

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Re: The Games Idea Thread

Postby Admetus » 23 Jan 2015, 22:40:44

If only twdog would return to us, I'm sure that we would!

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Re: The Games Idea Thread

Postby Omega » 23 Jan 2015, 23:44:51

Has anyone seen any update on him?

He hasn't been here since September, what about Ars or Steam?

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Re: The Games Idea Thread

Postby DastardlyOldMan » 24 Jan 2015, 05:42:00

October of '13 for Ars, so quite a long while. Maybe toss him a PM, just to check in?

e: There's a twdog posting on reddit ~regularly:
http://www.reddit.com/user/twdog

I don't have a Twitter account (Gasp!) but there's a twdog there as well.

He was asking about anime figures about a year ago (maybe around the time we were checking for Dystopia's gift?) and poking into Star Trek a couple months ago, so seems like he's probably OK.

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Re: The Games Idea Thread

Postby Iron Clad Burrito » 24 Jan 2015, 12:59:39

DastardlyOldMan wrote:October of '13 for Ars, so quite a long while. Maybe toss him a PM, just to check in?

e: There's a twdog posting on reddit ~regularly:
http://www.reddit.com/user/twdog

I don't have a Twitter account (Gasp!) but there's a twdog there as well.

He was asking about anime figures about a year ago (maybe around the time we were checking for Dystopia's gift?) and poking into Star Trek a couple months ago, so seems like he's probably OK.


That's definitely our twdog on reddit:
I suppose it doesn't really matter that much which one I get, as long as it's a reasonably good quality figure. It's going to Australia (I'm in the US), so shipping does figure into it, and the amiami shipping prices look ok.


I just messaged him there, but he also hasn't commented on reddit in 2 months.

The twdog on twitter has his tweets protected, but follows 3 people, has 1 follower, has been on twitter for 7 years and has 40 tweets. If it's him, he truly doesn't care about twitter anyway.

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Re: The Games Idea Thread

Postby 7-zark-7 » 24 Jan 2015, 20:30:16

DastardlyOldMan wrote:October of '13 for Ars, so quite a long while. Maybe toss him a PM, just to check in?

e: There's a twdog posting on reddit ~regularly:
http://www.reddit.com/user/twdog

I don't have a Twitter account (Gasp!) but there's a twdog there as well.

He was asking about anime figures about a year ago (maybe around the time we were checking for Dystopia's gift?) and poking into Star Trek a couple months ago, so seems like he's probably OK.


I pm'd him here back in October (we were planning on running Ragnarok together) & emailed his registration address.... He hasn't checked the pm.

Miss the guy, he was a fun player.

More in a bit,

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Re: The Games Idea Thread

Postby Iron Clad Burrito » 19 May 2015, 17:32:51

Game idea:

Premier League.
Everyone's special.
possibility 1: Wolves are dastardly Serie A players (or for the lulz, MLS or Liga MX) infiltrating the league to bring quality down.

While the maul would take place at the normal time, for storyline purposes the maul would be the victim of a really bad foul and the lynch victim would be accused of fouling and red-carded.

possibility 2: Humans are divided into two PL teams, but the third faction are pitch invaders trying to sabotage the game. Human goal is to win the game AND beat back the pitch invaders, invaders are to reach... some form of parity. Would have to work on win conditions and human/wolf ratios.

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Re: The Games Idea Thread

Postby dferrantino » 20 May 2015, 06:47:40

Iron Clad Burrito wrote:possibility 1: Wolves are dastardly Serie A players

Pay no attention to the Italian behind the curtain...

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Re: The Games Idea Thread

Postby DastardlyOldMan » 20 May 2015, 07:00:21

Iron Clad Burrito wrote:Game idea:
possibility 1: Wolves are dastardly Serie A players (or for the lulz, MLS or Liga MX) infiltrating the league to bring quality down.

While the maul would take place at the normal time, for storyline purposes the maul would be the victim of a really bad foul and the lynch victim would be accused of fouling and red-carded.

possibility 2: Humans are divided into two PL teams, but the third faction are pitch invaders trying to sabotage the game. Human goal is to win the game AND beat back the pitch invaders, invaders are to reach... some form of parity. Would have to work on win conditions and human/wolf ratios.

Well, just go ahead and TELL everyone that I'm a wolf.

I like the three-faction idea better myself; while it's obvious that you hate the other team, do you hate them more or less than the pitch invaders? That's always tougher to balance out, and they *do* tend to end up with a Kingmaker scenario in the end-game. That's not always bad, but sometimes it leads to discomfort on the part of the Kingmaker. I'm wondering if you could ~combine the two - have some kind of score for each day (some complex formula like # of wolves voted on by that team - wolf votes on members of that team / members of that team: something that won't lead to simple analysis of who the wolves are), and then the human teams are fighting to have the highest score at the time that the wolf team dies. Some details to fight with, like making sure that a team with lower numbers can still be ~competitive at scoring points, but that could make for an interesting dynamic.

e: dferr!!!!!!

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Re: The Games Idea Thread

Postby rekard » 20 May 2015, 08:14:04

Iron Clad Burrito wrote:Game idea:

Premier League.
Everyone's special.
possibility 1: Wolves are dastardly Serie A players (or for the lulz, MLS or Liga MX) infiltrating the league to bring quality down .


Hey hey hey. Don't mock my football league...

Who am I kidding? I don't care and Liga MX sucks.

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Re: The Games Idea Thread

Postby Iron Clad Burrito » 20 May 2015, 17:59:54

DastardlyOldMan wrote:
Iron Clad Burrito wrote:Game idea:
possibility 1: Wolves are dastardly Serie A players (or for the lulz, MLS or Liga MX) infiltrating the league to bring quality down.

While the maul would take place at the normal time, for storyline purposes the maul would be the victim of a really bad foul and the lynch victim would be accused of fouling and red-carded.

possibility 2: Humans are divided into two PL teams, but the third faction are pitch invaders trying to sabotage the game. Human goal is to win the game AND beat back the pitch invaders, invaders are to reach... some form of parity. Would have to work on win conditions and human/wolf ratios.

Well, just go ahead and TELL everyone that I'm a wolf.

I like the three-faction idea better myself; while it's obvious that you hate the other team, do you hate them more or less than the pitch invaders? That's always tougher to balance out, and they *do* tend to end up with a Kingmaker scenario in the end-game. That's not always bad, but sometimes it leads to discomfort on the part of the Kingmaker. I'm wondering if you could ~combine the two - have some kind of score for each day (some complex formula like # of wolves voted on by that team - wolf votes on members of that team / members of that team: something that won't lead to simple analysis of who the wolves are), and then the human teams are fighting to have the highest score at the time that the wolf team dies. Some details to fight with, like making sure that a team with lower numbers can still be ~competitive at scoring points, but that could make for an interesting dynamic.

e: dferr!!!!!!


This is interesting, but it might end up being needlessly complex. Someone give me a sanity check.

3 equal teams.
Take the scoring algorithm DOM has laid out for the 2 human teams. Do not weight them.
Game continues until any 1 team is eliminated, or until Wolves reach parity with total humans.
If a team is eliminated, tally human scores. (I'd keep score to 2 decimals, but only reveal whole numbers -- 3.27 to 1.89 is a score of 3 to 1). Highest score wins.

This forces the wolves to choose their mauls carefully -- they have to make sure not to over-feast on one team. They'd get a faction seer to help that out. They get more players (a full third, instead of the normal 20-25%) to balance that as well. It would force the human factions to choose, sometimes, between lynching wolves and opposing humans.

Or am I being too hard on the wolves in this scenario, since they lose if one of the other teams is eliminated? [e] Of course, that also balances out by making it easier to reach parity, since they only have to take out half of the humans instead of the normal 60% or more.

[e2] Other thoughts
I'm thinking of using the time experiment in Ryvvn's last game, where it goes until everyone votes, or until one person has received a true majority of votes (=>50.1%). this will slow down the game, I understand, but the Marvel game kinda soured me on ending the day without all votes; most of the endgame players had missed more than 1 vote in that game.

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Re: The Games Idea Thread

Postby twdog » 24 Jul 2015, 18:41:21

I know I’ve been gone awhile, but I’ve been musing for some time over a game idea, and I’d like feedback on it.

This is a bit lengthy because I've been messing with it for awhile, sorry about that. Anyway, I’ve been playing around with my map game concepts, and I think it could work with some substantial simplification and a lot less secrets. In the previous map games, every player had to submit a big long list of actions, conditionals, searches, and movements. Forgot all that; we’re reducing it down to a single nightly choice.

---

Imagine a medieval walled city. It has an outer wall, encircling the city proper, and the wall has a few gates. Inside the walls are various neighborhoods, churches, stables, workshops, etc ... all connected by a spiderweb of narrow streets. At the center, there’s citadel with things like a mayor’s palace, a guard garrison, and an emergency storehouse.

Now, imagine that this city has a problem ... it’s under siege ... by an army of the undead!

There will only be 3 factions; human, wolf, and undead. Lynched/mauled/vig’d players join the undead. Dead have a secret vanilla player from the start.

---

Inside the city, the wolves and humans do the usual day lynch/night maul thing. Outside the city, the dead are trying to break through and overrun the city.

The dead will try to enter and occupy different areas, and as long as the living maintain a perimeter they’ll be safe every night. The dead will not enter an area that has a living person (human or wolf) in it, or a city wall (but will enter unmanned gates), or an area that has been barricaded. The dead will pick they area(s) they want to attack, but as long as it’s patrolled, or walled, or barricaded they’ll be thwarted. If they break through, they’ll occupy the area.

You only have one choice at night, and the choice only has 2 options. Well ... 4 actually.

Option 1 is to patrol an area. You don’t need to deal with moving around the map or anything like that, just say you want to patrol area xyz in your PM.

Option 2 is to build a barricade. Again, you don’t need action lists or anything. Just say you want to build a barricade. These barricades go into a common town stockpile the next day, and in addition to the daytime lynch vote, the living will also vote if and where to use barricades. Any given barricade only lasts against one dead attack.

Because wolf and human both want to keep the undead outside, it’s in the living's best interest to openly discuss what they want to do. At the start of the game, there will be more then enough living to make barricades and man the walls. But ... as the game goes on and the living player count drops, the living will have to retreat further and further into the city, yielding ground and desperately trying to keep a perimeter up.

The game ends with with the wolves or humans winning by the usual means, or if the dead overrun the city.

Now, here’s Choice 3 and 4 ...

Every day, the dead can, via PM, make a (separate) offer to 2 players ... Join us and get a permanent role power as a gift, or stay loyal to the living and be punished with a temporary handicap. Defecting would mean either, and this is Option 3 ... fake patrol an area, allowing the dead to enter, or ... and this is Option 4 ... sabotaging some of the stored barricades. If the same person defects to the dead multiple times, they can be given the option to join the dead faction.

But there’s a catch ... If one player of the two defects, that player gets a gift and the other gets a handicap. If both players defect, the dead will gain the advantage, and neither will get a reward or a handicap, and if both stay loyal then they both get a handicap.

There will be no special roles at the start, so this is the only way to gain powers. Because the dead can only take a bit of the city in any given night, accepting the gift doesn’t necessarily mean you've doomed the living. Hopefully people will be seriously conflicted on whether to accept or not. Nobody will know that you were given an offer, and nobody will know if you defected or not. Of course, they might guess based on the aftermath ...

---

So there you have it ... a greatly simplified map game, where open discussion matters, and the single nightly action has a direct impact on how the game goes.

If this doesn’t seem workable, I’d still like to run a game in the future but it wouldn’t involve maps at all.
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Re: The Games Idea Thread

Postby Admetus » 24 Jul 2015, 22:05:52

I love it. I think you could probably run a mock-playtest to see whether the undead win would require defections to win or whether they're already strong enough to win through attrition. Just make generally optimal choices for the living, and lynch randomly. You probably want to balance it so that a modest amount of error or defection is required to cause an undead win.

10/10, would play.


Oh, one more question. How many places can the undead attack per night? Is it based on the number of dead people?

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Re: The Games Idea Thread

Postby twdog » 25 Jul 2015, 11:33:49

Yes, I agree that there needs to be more private testing

---

I'm planning on having the number of attacks be based on number of dead. Maybe not 1:1 but certainly something like that.

---

Because dead stay out of occupied areas, they couldn't actually hold every area. So the plan is to make a set of locations be critical areas. In fluff, they'd be described as food stores and wells. I'm thinking 3 - 5 areas, based on testing. The living will not need to make food or draw water or anything tedious like that. They just need to ensure that at least some of the food storehouses and wells are still under their control. There will be a center town square that the lynch happens in, and as long as a critical area is under living control and there's a safe path (of any length) back to the town square then the area be under living control. If the dead can occupy or cut off enough of those critical areas they win. Most of these areas would be towards the center of town. Obviously, this is subject to change based on testing.

---

I don't think I want to have the living be able to "reclaim" areas, or be able to directly fight with the dead, because that starts to add too much complexity. The rules will be simple, and I'm really trying to avoid making the living do pointless busy work. Only 1 choice to make, and that one choice matters to whether they win or lose. Maybe 2 choices if you have a power role, but still, not a lot.

Keeping it simple for the players is a primary goal. The other games were too complex in terms of how much the players had to submit, and a few of the players privately told me they didn't have a lot of fun for that reason. I tend to agree with that after consideration. Tedious busy work isn't fun. Sure, some people relish all the detailed actions and conditionals and stuff, but I suspect they're the minority. I only want them to have to do things that matter, and even then keep it short and easy.

I know I sound like a broken repeating record about trying to simplify, but I really want this to be fun. I had a bunch of drop outs in both map games, and I strongly suspect it's because people didn't have the time to plot and write a long PM of detailed actions. Also, having a lot of complexity in the game just delays end of day processing and increases the chance of a mix up or forgetting something. Nobody gets individual results this time, unless you're the GA or roleblocker or something. The start of day post covers it all. I want there to only be a 15 - 30 minute delay between day threads, not the 3+ hours it's been in the past.
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