Night 2. Hold that Badge.

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rekard
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Night 2. Hold that Badge.

Postby rekard » 10 Nov 2016, 19:45:40

Time to kill some supernatural folks.

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Rictus
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Re: Night 2. Hold that Badge.

Postby Rictus » 10 Nov 2016, 19:48:15

Of course, the truly diabolical play is to maul a wolf.
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Last edited by Rictus on 11 Nov 2016, 05:16:19, edited 1 time in total.
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Re: Night 2. Hold that Badge.

Postby twdog » 10 Nov 2016, 20:04:14

ha! I was going to suggest myself for a decoy maul

anyhoo, I'm ok with mauling rictus unless there's a clear lynch bandwagon winner today that we can knock out with a maul.
you hear an odd muffled noise in the shoggoth tank

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Re: Night 2. Hold that Badge.

Postby The Fairy Catmother » 10 Nov 2016, 23:01:13

That's cute. Let's do it.
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Seems like there are a lot of special powers in this game. Either of you have one?

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Re: Night 2. Hold that Badge.

Postby The Fairy Catmother » 10 Nov 2016, 23:57:13

Speaking of special powers....by the way rekard wrote the day opening post, it first looked to me like sphen was the victim of a power (the doll bite), and blindsniper and Aldax were the lynch and maul. But blind wasn't in the running for the lynch.
So either the wording/timing of rekard's post was purely flavor, or we have 2 weird powers going on.

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Re: Night 2. Hold that Badge.

Postby Rictus » 11 Nov 2016, 04:59:34

So based on the lack of notification of the maul, I retract myself.

Do we want to hunt for powers (by mauling new people) or make someone truly dead?
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Re: Night 2. Hold that Badge.

Postby The Fairy Catmother » 11 Nov 2016, 09:06:11

We'll likely get more info from the lynch and psycho kill- I say we make someone truly dead.
#Vote for: Blindsniper

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Re: Night 2. Hold that Badge.

Postby twdog » 11 Nov 2016, 16:46:36

I'm fine with

#Vote for: blindsniper


but I'll probably be out at eod so everyone feel free to override if something changes .
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