Twilight 6: Witches' Mummy, Maw and Gulf

"Witches aren't real," they said. "It's all in our heads," they said.
User avatar
The Fairy Catmother
Post Whore
Post Whore
Posts: 782
Joined: 20 Mar 2016, 00:03:13
TWG 1 Posts: 0

Twilight 6: Witches' Mummy, Maw and Gulf

Postby The Fairy Catmother » 12 Jan 2017, 23:12:32

Jrsthethird has joined your ranks.
Here's how it works:

- The familiar still retains some vestiges of its humanity. Jrsthethird now counts as both human and witch for parity, and may win with either team.

- DOM is permanently possessing Jrsthethird.
* Jrsthethird still needs to place a public vote in the Day thread.
* If DOM dies, Jrsthethird's public votes count as normal again.

- Jrsthethird has read-only access to this thread.

- Since Possess is now technically being used every night, it has been removed from the nightly spells you may cast. You may still use Deflect and Curse. On the third night, there will be no spell cast. (The game won't last that long anyway, so that's pretty much irrelevant.)

User avatar
The Fairy Catmother
Post Whore
Post Whore
Posts: 782
Joined: 20 Mar 2016, 00:03:13
TWG 1 Posts: 0

Re: Twilight 6: Witches' Mummy, Maw and Gulf

Postby The Fairy Catmother » 12 Jan 2017, 23:16:47

Shit, that was dumb.


Return to “Here there be Witches”

Who is online

Users browsing this forum: No registered users and 1 guest