Roles and Responsibilites: these are the ties that bind us

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Roles and Responsibilites: these are the ties that bind us

Postby 7-zark-7 » 06 Apr 2017, 05:51:32

:slow_clap: in a game with an immortal Rekard, we must be cautious. :slow_clap:

Here's: a list of roles and what we know or suspect. Red indicates of particular interest to us.
The roles and their royal values are as follows:
1. Guard (2): If detained, may publicly choose an unrevealed player and publicly guess their role (other than guard); that player (or GM) will respond either "yes" or "no"; if correct, that player gets ejected at the end of the day instead.
2. Priest (x1) = aldax: If detained, may privately choose two other players, and those players will be privately informed of each other's roles and factions. Priest will still be ejected at the end of the day.
3. Baron (x1): If detained, may privately choose any other player, and if their value is lower than that day's vote winner (as determined and revealed by GM), the chosen player will be ejected at the end of the day instead.
4. Handmaid (x1): If detained, may privately choose any other player, and that player may not be detained that day nor mauled that night. If they win the day's vote, the selection will bump to second place; if they are selected for maul, Handmaid returned to play and the last selecting wolf ejected instead.
5. Prince (x1) = stdio: If detained, may publicly choose any other player to discard their current role, and then Prince's discarded as well; both players given a replacement from the discarded roles, and if the chosen player becomes a prince, they will be ejected at the end of day instead.
6. King (x1): If detained, may privately choose any other player to trade roles with; new role will be publicly revealed, and may then use the traded power immediately.
7. Countess (x1)= jrsthethird: If detained, will bring along the second place vote to join in detention; that player's role will be revealed but they may not use their power. If that player is the King or Prince, Countess will be ejected at the end of the day; if that player is any other role, they will be ejected at the end of the day instead.
8. Princess = Rekard. (x1): If a wolf, may not be killed until the other wolf has died; if human, may not be killed unless it results in wolves reaching parity. If detained, faction will be publicly revealed. During detention, the Princess holds the sole vote for that day; the players may discuss and persuade her vote, but only the Princess vote will count that day. If not eligible to be killed, will be returned to standard play at the end of the day.


Game Specific Clarifications:

Being detained only disallows that player from the day vote; if that player is a wolf, they may (and should) still log a maul vote.
The Prince's ability only utilizes the cards from previously ejected players (considered discarded), not the mauled players (considered shredded).
The listing and count of roles above only shows 9, but there are currently 12 players, and so three of the following roles will be randomly chosen to increase their number by one (the chosen roles will not be publicly revealed)
Guard
Priest
Baron
Handmaid
Prince


Ravebomb = Ravebomb. I assume he had a role which would profit from volunteering to lynch. But again, Ravebomb = Ravebomb.
Last edited by 7-zark-7 on 07 Apr 2017, 15:23:24, edited 4 times in total.
"Zark Helmet is too awesome NOT to use!" -Smirker
"The possibility that it's Zark simply murdering someone at a whim each day... would be delightful if true, but I worry that that's too simple a solution." - Okaros

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Re: Roles and Responsibilites: these are the ties that bind us

Postby The Fairy Catmother » 06 Apr 2017, 12:58:48

I'm wondering if Rave was the handmaid. That could also go along with his flavor text of knowing secrets.

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Re: Roles and Responsibilites: these are the ties that bind us

Postby 7-zark-7 » 06 Apr 2017, 14:12:30

Worth noting e may have two hand maids... see the green text I just added from the rules section.

More in a bit,

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"The possibility that it's Zark simply murdering someone at a whim each day... would be delightful if true, but I worry that that's too simple a solution." - Okaros

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Re: Roles and Responsibilites: these are the ties that bind us

Postby The Fairy Catmother » 06 Apr 2017, 14:40:47

Damnit. And here I thought we were in the clear from another priest.

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Re: Roles and Responsibilites: these are the ties that bind us

Postby 7-zark-7 » 06 Apr 2017, 15:42:58

At least it's limited to one each
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"The possibility that it's Zark simply murdering someone at a whim each day... would be delightful if true, but I worry that that's too simple a solution." - Okaros


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