CXV - A Call to Arms

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DastardlyOldMan
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CXV - A Call to Arms

Postby DastardlyOldMan » 20 Jun 2017, 17:39:40

Flavor to-be-completed at a later time, but in the interest of getting sign-ups up to be signed:

Daylight slowly leaked past the pillared frescoes of the Great Ephebian Fora. Light on the Disc always leaked slowly; it hadn't gotten into it's head yet that speed and light should belong in the same vicinity. Energy didn't become matter in these parts. Quite the contrary; energy went for a bit of a lie-down and then let inertia maintain entropy until moss started to grow in the cracks.

But sound! Inside the Fora itself, the Ephebian Senate, advised by the currently ranking Philosophers, debated what to do about Tsort. Again. And the sound of that debate raged in and out of the spectrums of conceivability (Ephebians do know what that word means - they just choose to disregard it until a sufficient quorum has been established to recognize the proper definition).

((Ephebes [Greeks] v. Tsorteans [Trojans] many years after the equivalent of the Trojan War, ala Terry Pratchett, because I can. Render unto Caesar and all that.))

---
As discussed some time back, this will be a mandatory-participation game. All players will be required to hit a "substantive post minimum" - we'll start off lightly at 5 posts per game day. In order to accomodate timezones and life and such, each game day will last for 72 hours.

Other items remain the same from that initial discussion:
I'm going to be the ultimate judge of 'posts of substance' - but in general, a post that comments on the human/wolf nature of some subset of the player base, with some level of reasoning behind it. The goal here is to generate discussion, but I will penalize those who aren't participating to the expected level.

Penalty votes will not be publicly revealed until the next day's tally.

I'm going to run this with anti-sniping measures (I think I've done this before); the day won't end at any particular set time, and it definitely won't end within 30 minutes of the most recent vote (barring one voter flipping back & forth in an effort to extend end-time). In general, we'll aim to end in the evening-time for those on EDT time.

Everything else about this game will be 100% vanilla. No seer, no GA, no vigilantes, no alpha wolf. Everyone will either be wolf or human.

e: Start time for the game will be Sunday afternoon / evening, with an end-of-first-day aiming for Wednesday. Ish.

Participants (16):
Ryvvn
Admetus
Jrsthethird
Gungnir888
rekard
dferrantino
Visigoth
Aldax
7-Zark-7
blindsniper83
sphenodont
The Fairy Catmother
Rictus
Mister E. Meat
RaveBomb
Smirker
Last edited by DastardlyOldMan on 23 Jun 2017, 09:20:55, edited 2 times in total.

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Ryvvn
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Re: XCV - A Call to Arms

Postby Ryvvn » 20 Jun 2017, 17:51:20

#Vote for: In
for the experiment.

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Re: XCV - A Call to Arms

Postby Admetus » 20 Jun 2017, 19:01:34

In!

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Re: XCV - A Call to Arms

Postby Okaros » 20 Jun 2017, 20:09:48

Out due to some intermittent time conflicts and overall busy-ness, but dead me as I'd like to see how this plays out/comment from the afterlife.
I kind of assume Okaros is out to backstab me until proven otherwise. - DOM

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Re: XCV - A Call to Arms

Postby Jrsthethird » 20 Jun 2017, 21:05:59

On

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Re: XCV - A Call to Arms

Postby Gungnir888 » 21 Jun 2017, 04:43:26

In and pretty excited about this.

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Re: XCV - A Call to Arms

Postby DastardlyOldMan » 21 Jun 2017, 05:12:08

Man, I incremented off of necklessone. CXV!

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Re: CXV - A Call to Arms

Postby rekard » 21 Jun 2017, 05:55:43

I will play.

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Re: CXV - A Call to Arms

Postby dferrantino » 21 Jun 2017, 09:50:22

In

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Re: CXV - A Call to Arms

Postby Visigoth » 21 Jun 2017, 12:45:05

Raises his hand to be included in this game

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Re: CXV - A Call to Arms

Postby Aldax » 21 Jun 2017, 13:33:47

After struggling with the issue of the inernet at this office being Websense'd out of its mind I managed to stumble upon the fact that TWG is not blocked, and several sites also clear up, the only "downside" is that I have to use Edge.

TL;DR: I'm in, it'd be a nice exercise to force me being more analytical and open to discussing methods
Moral of the story: Never self-vig. - rekard

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Re: CXV - A Call to Arms

Postby 7-zark-7 » 21 Jun 2017, 17:12:00

DastardlyOldMan wrote:Render unto Caesar and all that


What... like fat?

Regardless, I'll go ahead and say I'm in... there may be a more substantial post later.

Or I may post city council transcripts. Tough call

More in a bit,

7z7
"Zark Helmet is too awesome NOT to use!" -Smirker
"The possibility that it's Zark simply murdering someone at a whim each day... would be delightful if true, but I worry that that's too simple a solution." - Okaros

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Re: CXV - A Call to Arms

Postby Blindsniper83 » 22 Jun 2017, 04:55:40

points at blINdsniper "your turn"
RaveBomb making a lot of sense is how you know you're past the point of no return and that death is the only escape.

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Re: CXV - A Call to Arms

Postby sphenodont » 22 Jun 2017, 06:43:41

In.


(Hopefully not a preview of posts to come.)

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Re: CXV - A Call to Arms

Postby The Fairy Catmother » 22 Jun 2017, 19:36:31

In!

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Re: CXV - A Call to Arms

Postby Rictus » 23 Jun 2017, 05:25:40

In. Hope this ends up with us catching some wolves...it's been a bit lopsided lately.
Charming, to the last.
.

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Re: CXV - A Call to Arms

Postby Mister E. Meat » 23 Jun 2017, 09:28:32

In.

Your thread at Ars points to your old game with Star vs. the Forces of Evil. I thought it was a time traveling game.

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Re: CXV - A Call to Arms

Postby Okaros » 23 Jun 2017, 10:08:03

Mister E. Meat wrote:In.

Your thread at Ars points to your old game with Star vs. the Forces of Evil. I thought it was a time traveling game.


SvtFE was actually *my* old game, so this is actually a Quantum Leap-style time-travelling game. DOM must leap from game to game, putting right the mistakes other GMs have made and hoping each time that his next leap will be the leap back to this one...
I kind of assume Okaros is out to backstab me until proven otherwise. - DOM

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Re: CXV - A Call to Arms

Postby DastardlyOldMan » 23 Jun 2017, 10:51:04

Thanks - tweaked that; I had copied in some of Okaros' last game post, and missed that (the signup link in the top half was correct, I think).

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Re: CXV - A Call to Arms

Postby Okaros » 23 Jun 2017, 11:04:45

DastardlyOldMan wrote:Thanks - tweaked that; I had copied in some of Okaros' last game post, and missed that (the signup link in the top half was correct, I think).

Yeah, signup link was fine.

Now the question is... If you're Sam Beckett, who's your Al? Dferr?
I kind of assume Okaros is out to backstab me until proven otherwise. - DOM

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Re: CXV - A Call to Arms

Postby RaveBomb » 23 Jun 2017, 11:43:27

Five posts?
If our team loses, it's going to be entirely your fault.-rekard
If you still end up losing after this, it's totally not your fault.-Hellheart
RB: I shot the seer didn't I? Omega: Of course you did.

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Re: CXV - A Call to Arms

Postby RaveBomb » 23 Jun 2017, 11:43:33

I think I can hit that.
If our team loses, it's going to be entirely your fault.-rekard
If you still end up losing after this, it's totally not your fault.-Hellheart
RB: I shot the seer didn't I? Omega: Of course you did.

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Re: CXV - A Call to Arms

Postby RaveBomb » 23 Jun 2017, 11:43:45

Shouldn't be too hard.
If our team loses, it's going to be entirely your fault.-rekard
If you still end up losing after this, it's totally not your fault.-Hellheart
RB: I shot the seer didn't I? Omega: Of course you did.

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Re: CXV - A Call to Arms

Postby RaveBomb » 23 Jun 2017, 11:43:57

I wonder when the spam locks kick in?
If our team loses, it's going to be entirely your fault.-rekard
If you still end up losing after this, it's totally not your fault.-Hellheart
RB: I shot the seer didn't I? Omega: Of course you did.

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Re: CXV - A Call to Arms

Postby RaveBomb » 23 Jun 2017, 11:44:12

Speaking of in.

I'm in.
If our team loses, it's going to be entirely your fault.-rekard
If you still end up losing after this, it's totally not your fault.-Hellheart
RB: I shot the seer didn't I? Omega: Of course you did.

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Re: CXV - A Call to Arms

Postby Smirker » 23 Jun 2017, 12:40:13

Hmm, hello all; it's been a while. But, you've always been close to my heart (and often on my mind). But, I don't have as much free time as I used to (freaking work and RL, sucking up my time)... And, my work daytime is harder pressed than it used to be for being able to have time to read and post like I used to.

But, with the extended 'day' period it should be plenty of time for me to get in enough posts during the week.

I'm in.

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Re: CXV - A Call to Arms

Postby Aldax » 23 Jun 2017, 15:51:42

Welcome back!
Moral of the story: Never self-vig. - rekard

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Re: CXV - A Call to Arms

Postby 7-zark-7 » 23 Jun 2017, 17:20:45

Okaros wrote:
Mister E. Meat wrote:In.

Your thread at Ars points to your old game with Star vs. the Forces of Evil. I thought it was a time traveling game.


SvtFE was actually *my* old game, so this is actually a Quantum Leap-style time-travelling game. DOM must leap from game to game, putting right the mistakes other GMs have made and hoping each time that his next leap will be the leap back to this one...


I think I RP'd that once, cycling through old roleplay from prior games.

More causality violations in a bit,

7z7
"Zark Helmet is too awesome NOT to use!" -Smirker
"The possibility that it's Zark simply murdering someone at a whim each day... would be delightful if true, but I worry that that's too simple a solution." - Okaros

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Re: CXV - A Call to Arms

Postby DastardlyOldMan » 25 Jun 2017, 16:04:01

I suspect that people should be able to see, post, and murder on the boards now - yell if someone sees something they shouldn't, or doesn't see something they should.

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Re: CXV - A Call to Arms

Postby DastardlyOldMan » 25 Jun 2017, 17:20:07

. . . sending out role PMs now, having not sent *any* (thanks, attentive viewer). . .


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