TBD - Miller's Hollow The Pact

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Ryvvn
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TBD - Miller's Hollow The Pact

Postby Ryvvn » 03 Aug 2017, 18:52:52

THIS WILL BE FILLED IN AS I CAN

This will be a TWG using the Miller's Hollow (and all expansions) rule-set and roles. I recently bought a version of it called The Pact which compiles all of the Miller's Hollow sets (Base, New Moon, The Village, Characters) into one big box. I still have to read through how a lot of the expansions work, and see if I want to incorporate all or just some elements from them in this game, but I will be pulling from the vast array of roles the full set offers:

The Wolves
  • Simple Werewolves
  • The Big Bad Wolf - Gets to maul individually a second time after the wolf pack mauls; loses this ability at the first death of a werewolf, wild child, or wolf hound.
  • The Accursed Wolf-Father - Once per game, may secretly indicate to the GM that the selected maul is not devoured but rather turned; the player now acts with the wolves and retains any previous power.

The Villagers
  • Simple Villagers
  • The Villager-villager - Begins the game as a confirmed human, but has no other special powers.
  • The Seer - Discovers the role of a selected player each night.
  • Cupid - On the first night, selects any two players (inclusive) to become lovers; if one lover dies, the other dies. If cupid is killed before the first night, then his arrows will be fired randomly.
  • The Witch -
  • The Hunter -
  • The Young Girl -
  • The Defender -
  • The Elder -
  • The Scapegoat -
  • The Village Idiot -
  • The 2 Sisters -
  • The 3 Brothers -
  • The Fox -
  • The Bear Tamer -
  • The Stuttering Judge -
  • The Knight with the Rusty Sword -

The Ambiguous
The Thief -
The Devoted Servant -
The Actor -
The Wild Child -
The Wolf Hound -

The Loners
The Piper -
The Angel -
The Prejudiced Manipulator -
The White Werewolf -

Possible Extras
The Sheriff (base)
The Pyromaniac (the village)
The Scandalmonger (the village)
The Gypsy (new moon)
The Town Crier (new moon)

Village Buildings
Church
Hovel
Bakery
Barbershop
Pub
Manor
School
Balif's House
Farms x6

*Again, I don't know what will and won't work in this environment, I'm still reading through the manual in spurts as I have time, and I'll adjust this post as makes sense; but I should be good to start this game next week!

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Admetus
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Re: TWG CXVII - Miller's Hollow The Pact

Postby Admetus » 03 Aug 2017, 18:55:14

I'm going on vacation soon, so I can't realistically sign up for this one. See you next round!

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Okaros
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Re: TWG CXVII - Miller's Hollow The Pact

Postby Okaros » 03 Aug 2017, 18:59:19

Admetus wrote:I'm going on vacation soon, so I can't realistically sign up for this one. See you next round!

Work continues to wobble between "barely too much" and "way too much", so I'm out for this one as well.
I kind of assume Okaros is out to backstab me until proven otherwise. - DOM

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Ryvvn
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Re: TWG CXVII - Miller's Hollow The Pact

Postby Ryvvn » 03 Aug 2017, 19:10:25

Hmm, I think with two immediate outs, and the fact that Sarah and I are super busy right now (announcement coming soon on that), I'll actually just push this game back for a later date. Give me more time to work out what fits for the forum style.

We'll just take a week off, and then hopefully stdio is ready to jump in with his!

sphenodont
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Re: TBD - Miller's Hollow The Pact

Postby sphenodont » 08 Aug 2017, 07:00:44

In for when you start up, unless it's first week of September.

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Ryvvn
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Re: TBD - Miller's Hollow The Pact

Postby Ryvvn » 08 Aug 2017, 08:21:20

sphenodont wrote:In for when you start up, unless it's first week of September.

Definitely not since that's PAX West!


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