This game is mostly vanilla, with a few variations among the roles. Otherwise, by day we lynch, by night we maul.
There are no PMs in this game. The werewolves will have a board. You cannot CC my PMs to you to the board without asking first.
Failure to vote in the lynch will result in a two-vote penalty against the player during the next day's vote (compounding for each consecutive day of missed votes).
Ordinary Townsfolk - Regular humans
Werewolf - Irregular werewolves
The Fortune Teller - Standard seer. Can see the faction and role of one player each night
The Hunter - Revenge vigilante. Will kill someone else when they die. If they are mauled, it will be one of the wolves (randomly). If it is due to other cause of death, they can choose who to shoot.
The Witch - Combo Guardian Angel/Vigilante. Has two potions. One can restore life to any player that has been killed that day/night, the other can poison and kill any player. Cannot do both on the same night, and each is once per game.
Cupid - The Cupid. Chooses the Lovers. Wins alongside them in a Lovers' Victory.
The Lovers - standard lovers. Want to be together at the end game. Cannot vote to lynch each other, and if playing for opposite teams, want to kill everyone else (other than Cupid) in order to win.
The Sheriff - This role is not assigned, but is instead elected by the players on Day Zero. The Sheriff's vote is worth two in the totals, and the Sheriff also decides ties on lynch votes (even if it wasn't for a candidate they voted for). The Sheriff cannot refuse the role, nor can he resign. If he dies, he names is successor.
(If we have enough players, which is doubtful, we might add a proper Guardian Angel or Vigilante.)
Day Zero has one special mechanic: the election of a Sheriff. In addition to all the typical pregame shenanigans, each player will place a vote for a Sheriff. (These votes can be retracted.) Players can vote "No Sheriff", but at the start of each day where there is no Sheriff, there will be another election (until one is chosen). If there is a tie, this vote will be resolved randomly.
Day Zero has another special mechanic: the Cupid will choose two players to become the Lovers. They will be notified of their being struck by Love's Mighty Arrow at the start of Day One.
The order of operations for night actions are:
- Fortune Teller
- Hunter (if mauled)