Player List and rules

Adventure, the great outdoors, and near-certain death.
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The Fairy Catmother
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Player List and rules

Postby The Fairy Catmother » 13 Sep 2016, 20:51:55

RULES - standard rules apply
- Days will last 24 hours.
- EOD will be 10:00 PM PT.
- Weekends will count as one 48 hour day.
- No private messages between players.
- No quoting private messages from the GM.
- Remember to use the vote tag.

Participation: All players must vote every day. There will be consequences for missed votes at the GM's discretion, including, but not limited to: penalty votes, WoG, and general public shaming.


HUMANS: Your goal is to make it to the Willamette Valley in Oregon, which is 5 stops away. If all goes perfectly, you'll arrive the morning of Day 6 (but that's probably not going to happen). There is an additional special ability waiting there for the humans, so rest cautiously. You want to get there as soon as possible.

WOLVES: The wolves will have 3 special kill abilities which they can invoke in place of a regular maul. They may be used ONE TIME EACH:

    DYSENTERY: Target player contracts dysentery, but does not die right away. Over the next day, the disease spreads to 2 other villagers (chosen at random). The target will die the next evening. Those they infected have a 60% chance of dying that night as well. Wolves may not maul until again the dysentery resolves.
    *When the infection is announced, the town may choose to rest that day to lower the extra 2 people's chances of death by 10%. This vote should be included with that day's lynch vote.
    RIVER FORDING SABOTAGE: 2 random players die. This may kill a wolf. The town MUST rest the following day to recuperate.
    DENSE FOG: If the seer targets a human that night, that human becomes the maul target. If the seer targets a wolf that night, the seer is mauled. The following day, if the vigilante attempts a shot, they accidentally shoot themselves instead.

Special Roles:
Native American guide (Seer) - Every night, they may consult the spirits/GM about one player's identity.

"Wild Bill" Hickok (vigilante) - Once per game, Wild Bill may publicly kill one player. Once their shot is declared, their target may not post in the day thread.



PLAYERS:

Jrsthethird
Gungnir888
twdog
dferrantino
Admetus
7-zark-7
Omega
Ryvvn
necklessone
Rekard
Clearasday
DastardlyOldMan
Rictus
Visigoth
Aldax
Ravebomb
Blindsniper83
sphenodont
Mister E. Meat
Anzig
Jehos
asbath

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necklessone
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Re: Player List and rules

Postby necklessone » 14 Sep 2016, 03:52:07

HUMANS: Your goal is to make it to the Willamette Valley in Oregon, which is 5 stops away. If all goes perfectly, you'll arrive the morning of Day 6 (but that's probably not going to happen). There is an additional special ability waiting there for the humans, so rest cautiously. You want to get there as soon as possible.


Just to make sure, getting there is only our first goal, right? I'm assuming once we arrive we finish out the game as normal + the new special ability?

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Re: Player List and rules

Postby 7-zark-7 » 14 Sep 2016, 04:39:54

Question about
DYSENTERY: Target player contracts dysentery, but does not die right away. Over the next day, the disease spreads to 2 other villagers (chosen at random). The target has a 80% chance of dying the next evening. Those they infected have a 50% chance of dying that night as well. Wolves may not maul until again the dysentery resolves.
*When the infection is announced, the town may choose to rest that day to lower each person's chance of death by 10%. This vote should be included with that day's lynch vote.


For river fording, you expressly call out that wolves may be randomly killed as outcome, but make no such statement when saying that dysentery spreads to 2 other "villagers". Are wolves eligible for the disease as well, & are their odds of infection any different?

Will we know which players are infected?

More in a bit,

7z7
"Zark Helmet is too awesome NOT to use!" -Smirker
"The possibility that it's Zark simply murdering someone at a whim each day... would be delightful if true, but I worry that that's too simple a solution." - Okaros

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The Fairy Catmother
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Re: Player List and rules

Postby The Fairy Catmother » 14 Sep 2016, 10:50:04

Yes, the game will finish out as normal with the added ability.

Dysentery is a human-only disease. And yes, you will know who is affected that morning, so you can decide whether to rest or not accordingly.

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Re: Player List and rules

Postby The Fairy Catmother » 14 Sep 2016, 17:25:51

Dysenyery rules change:

The dysentery was intended to be a risk versus reward that would be worth it for the wolves to attempt. In the way that I posted it originally, there was a possibility of having multiple confirmed humans alive afterwards.
I also felt the original percentages for chances of death weren't high enough to make up for the lack of a normal maul those nights.




Also, to clarify the timeline:
Night 2: Dysentery used on target.
Day 3: It is announced in the day thread that target has dysentery.
Night 3: Target dies and random decides the fate of 2 more humans.
Day 4: Deaths are announced.

No mauls on nights 2 and 3.


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